← Back to projects

OVERSTUFFED
    → CMU ETC Project / Game Design, VFX, UI
    2025  





Arcade Game / Jam-O-Drum OVERSTUFFED is a tabletop arcade game created for the ETC 25 Festival, using the Jam-O-Drum as a shared physical interface. Projected from above, the game turns the circular table into a playful battle arena where multiple players gather around one screen.

The project began with the goal of creating a new type of social game experience: something between a party game, a physical installation, and an arcade cabinet. Built in Unity, OVERSTUFFED creates a strange and playful world of dumplings, where players collect as many “stuffed” ingredients as possible and race to jump into the pot to win.

For the visual development, we modeled assets in Blender, textured them in Substance 3D Painter, and created visual effects directly in Unity. The final experience focuses on quick understanding, chaotic competition, and the joy of playing together around a shared physical-digital surface.  


Project Deliverable Game Design
UI Design
VFX
3D Asset Design
Tabletop Arcade Experience    
Tools Used Unity
Blender
Substance 3D Painter
Jam-O-Drum
After Effects    
TimelineNovember 2025 - December 2025
TeamEsther Jeon
Aidan Terry
Linda Wang
Steve Wang
Haru Zhu


Overview
Challenge

How might we create a fast, readable, and chaotic multiplayer arcade experience for the Jam-O-Drum, a circular shared interface with a new technical setup for our team?  

The biggest challenge was adapting our game design to an unfamiliar system. We had to understand the Jam-O-Drum’s input structure, projection setup, circular screen space, and multiplayer interaction constraints while keeping the experience immediately understandable for festival guests. Much of the process involved translating a playful game idea into a technically stable tabletop arcade experience.




Jam-O-Drum

OVERSTUFFED was designed for the Jam-O-Drum, a multiplayer tabletop interface developed at Carnegie Mellon. The system combines physical input with real-time computer graphics on an integrated circular surface, allowing multiple players to gather around one shared screen.      

Working with the Jam-O-Drum shaped the entire design challenge: the game had to be readable from every side of the table, support simultaneous input, and feel immediately understandable in a loud festival environment.    

Learn more about the Jam-O-Drum    
My Role
I contributed to the game design, UI, VFX, and visual development of OVERSTUFFED. My work focused on making the Jam-O-Drum experience readable, fast to understand, and visually energetic for a festival setting.

I also worked across 3D asset development, visual effects, and interface feedback so players could quickly understand the goal, recognize their actions, and enjoy the chaotic tabletop arcade experience together.  



Video