OVERSTUFFED
2025
The project began with the goal of creating a new type of social game experience: something between a party game, a physical installation, and an arcade cabinet. Built in Unity, OVERSTUFFED creates a strange and playful world of dumplings, where players collect as many “stuffed” ingredients as possible and race to jump into the pot to win.
For the visual development, we modeled assets in Blender, textured them in Substance 3D Painter, and created visual effects directly in Unity. The final experience focuses on quick understanding, chaotic competition, and the joy of playing together around a shared physical-digital surface.
My Role
I contributed to the game design, UI, VFX, and visual development of OVERSTUFFED. My work focused on making the Jam-O-Drum experience readable, fast to understand, and visually energetic for a festival setting.
I also worked across 3D asset development, visual effects, and interface feedback so players could quickly understand the goal, recognize their actions, and enjoy the chaotic tabletop arcade experience together.
I also worked across 3D asset development, visual effects, and interface feedback so players could quickly understand the goal, recognize their actions, and enjoy the chaotic tabletop arcade experience together.
Video