FOLDward
2025
Each player controls five buttons: four buttons are used to fold different parts of the paper, and one button is used to launch the completed airplane. Players must coordinate their inputs, fold the correct airplane form, and launch it within the time limit to clear all the balloons in each stage.
The project explores how simple physical controls can create a playful and collaborative game experience. Motion and folding animations were developed using Blender and Unity, connecting the tactile feeling of pressing buttons with the visual transformation of paper into flight.
My Role
I worked on the game design, UI, motion, and interaction logic for FOLDward. My focus was translating the physical idea of folding paper into clear button-based actions using the Xbox Adaptive Controller.
I also contributed to the visual development pipeline, including interface moments, folding feedback, and motion assets made between Blender, Maya, and Unity.
I also contributed to the visual development pipeline, including interface moments, folding feedback, and motion assets made between Blender, Maya, and Unity.
Playtest
Video