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Brickzone
    → CMU ETC Client Project 
      





Interactive Mixed Reality Experience Brick Zone is a five-minute mixed reality performance that connects a digital game world with a physical Lego set. Designed for middle school audiences, the project uses play, comedy, and live hosting to demonstrate how virtual actions can be translated into a real world broadcast environment.

Built in Unreal Editor for Fortnite, the experience takes the form of a multiplayer runner game in which zombie players chase a living human through a school. Alongside the gameplay, a live host provides commentary and feedback while the players’ digital actions are mirrored through live action elements on a physical set. The project was developed with support from the Entertainment Technology Center’s Outreach Extension and Engagement department, drawing on their experience with Lego-based learning initiatives.  


  
Project Deliverable Game Design
2D Design
3D Design
Mixed Reality Performance
Live Stream Experience   
Tools Used Unreal Editor for Fortnite
Figma
Studio 2.0
Blender
After Effects    
Timeline Jan 2026 - May 2026
    
Team Esther Jeon
Arthur Tang
Ean McFadden
Isabella Chen
Harley Xu    


Overview
Challenge

How might we connect a live digital game world with a physical Lego set, so middle school students can clearly understand how their virtual actions are translated into a real-world broadcast environment?  


My Role
I contributed to the game design, visual direction, 2D/3D asset development, and interaction design of Brickzone. My work focused on helping the digital game world, physical Lego set, and live broadcast structure feel connected and readable for a middle school audience.

I also worked on visual materials and presentation assets that clarified how player actions in the digital world could be mirrored through the real-world set.  
Video




Playtest







Process
01. Concept         Defined the core interaction between the digital game world, live host, and physical Lego set.      
02. Interaction         Designed how player actions could be understood by the audience and mirrored through the live-action setup.      
03. Playtest         Observed how guests understood the goal, pacing, humor, and connection between the physical and digital layers.      
04. Visual System         Created or refined visual assets, presentation materials, and UI moments to clarify the project experience.      



Gameplay / Characters


Identity





Poster